"Wizard" Defenders, like many Teyon games, is played by holding your Dsi like a book. On the touch screen, various colour witches line up and on the other Monsters appear on a grid and go towards you. To attack, you line up 3 or more witches of the same colour, either vertically or horizontally. The more witches, the more power at your disposal. If the Monsters reach your touch screen, then a column of spikes appears and pushes your magical armada back. If your army reaches the back of the touchscreen, you die.
While an interesting and unique concept, it remains at that, with absolutely no story and no way to play tactically, instead forcing you to scramble your witches in time so you don't die. The game as a whole is
altogether far too frantic and it is easy to be overwhelmed, having to swap between "arrow" and "wave" type attacks, even early on, can lead to your death. Chains are more likely to happen randomly and it is hard to do things as the game wants you to do
A unique concept that is fatally flawed